ComSer Forum
Welcome, Guest. Please login or register.
September 25, 2018, 07:36:40 PM

Login with username, password and session length
Search:     Advanced search
Visit us on IRC
irc.quakenet.org
#liero
8133 Posts in 708 Topics by 253 Members
Latest Member: Maxigenzztop
* Home Help Search Calendar Login Register
+  ComSer Forum
|-+  Gusanos Forum
| |-+  Gusanos News
| | |-+  Gusanos .9 Development Update # 2
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 2 3 4 [5] Go Down Print
Author Topic: Gusanos .9 Development Update # 2  (Read 55523 times)
eldacar
Veteran Member
****

Karma: 2
Offline Offline

Posts: 189


View Profile
« Reply #60 on: July 06, 2005, 01:13:40 AM »

Here's a crazy idea, how about point gravity? We could have a big circular map and run around it Cheesy
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #61 on: July 06, 2005, 01:16:47 AM »

heheh, thatd pwn, but with rigid bodies i suppose?
Logged

ComSer Admin
basara
Administrator
Historic Member
*****

Karma: 31
Offline Offline

Posts: 841



View Profile
« Reply #62 on: July 06, 2005, 03:42:36 AM »

Problem with point gravity is that worms would have to be rotated, and that is quite hard
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #63 on: July 06, 2005, 05:11:44 AM »

rigidly hard. but still, it would be cool. and to have 5 gravity points in one map.. Cheesy sexy
like a madhouse map.
Logged

ComSer Admin
Jonny
Jonny
Hero Member
*****

Karma: 20
Offline Offline

Posts: 347


View Profile WWW
« Reply #64 on: July 06, 2005, 05:53:34 AM »

You atleast need altered gravity zones because you could hax that in wurmz!.  Kiss
« Last Edit: July 06, 2005, 06:21:16 PM by Jonny » Logged
Bmud
Jr. Member
*

Karma: 1
Offline Offline

Posts: 26


View Profile
« Reply #65 on: July 06, 2005, 05:46:32 PM »

1. I'm looking in the CVS, which is a lot more reassuring about the progress being made btw, and the latest updates mention something called the "zoidcom lib". What's that?
Logged
Jonny
Jonny
Hero Member
*****

Karma: 20
Offline Offline

Posts: 347


View Profile WWW
« Reply #66 on: July 06, 2005, 06:20:55 PM »

Zoidcom is the network library that Gusanos uses for the netplayness. Smiley
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #67 on: July 06, 2005, 11:37:14 PM »

thanks to skkf i feel like playing Gusanos again. :>
Logged

ComSer Admin
Jerrec.
Guest
« Reply #68 on: July 07, 2005, 10:06:15 AM »

About gravity points... it can be done even in G 0.81 just by removing main gravity and setting a map object that sucks... sucks in original meaning Smiley
Logged
Bmud
Jr. Member
*

Karma: 1
Offline Offline

Posts: 26


View Profile
« Reply #69 on: July 08, 2005, 09:37:48 AM »

That, sir, is very very cool, and now I want to go try it out for myself. But regarding 0.9, there's that old open source saying "release early. release often". It's grande that gliptic has decided to join us, it just feels slow to everyone else that isn't as proficcient with the source. Oh well. I'm still rooting for you guys. Keep goooing!!

 Wink  Cheesy  Grin  Kiss Tongue  Cool  Smiley  Grin
Logged
basara
Administrator
Historic Member
*****

Karma: 31
Offline Offline

Posts: 841



View Profile
« Reply #70 on: July 08, 2005, 12:01:54 PM »

Well, we are rewritting the whole engine, you cant expect to be finished as fast as it would to just add some features and bugfixes and release Tongue
Gliptic is gone now also, so development speed is back to normal, he comes back in august
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #71 on: July 09, 2005, 01:48:04 AM »

normal = stopped? Wink

maybe ill beta test it soon.
Logged

ComSer Admin
Pages: 1 2 3 4 [5] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!