ComSer Forum
Welcome, Guest. Please login or register.
September 25, 2018, 01:04:49 PM

Login with username, password and session length
Search:     Advanced search
Visit us on IRC
irc.quakenet.org
#liero
8133 Posts in 708 Topics by 253 Members
Latest Member: Maxigenzztop
* Home Help Search Calendar Login Register
+  ComSer Forum
|-+  Gusanos Forum
| |-+  Gusanos News
| | |-+  Gusanos .9 Development Update # 2
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 [2] 3 4 5 Go Down Print
Author Topic: Gusanos .9 Development Update # 2  (Read 55521 times)
Jonny
Jonny
Hero Member
*****

Karma: 20
Offline Offline

Posts: 347


View Profile WWW
« Reply #15 on: April 24, 2005, 10:46:14 PM »

COG physics is pretty much like LOSP physics its just the ninja rope is more faster I think. With that non-wall-hugging option its pretty close anyway Cheesy
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #16 on: April 24, 2005, 10:55:46 PM »

does rope stick to worm yet? (lobster sticks to magnet, left claw north - right claw south!!)
Logged

ComSer Admin
basara
Administrator
Historic Member
*****

Karma: 31
Offline Offline

Posts: 841



View Profile
« Reply #17 on: April 25, 2005, 12:52:24 AM »

Not yet, but it will obviously will after we implement the particle <-> worm interaction Smiley
Logged
Dark Slider
Jr. Member
*

Karma: 0
Offline Offline

Posts: 9


View Profile
« Reply #18 on: April 25, 2005, 04:02:31 AM »

(I´m Germany i can´t speak english (american) very well  Huh)

I hope that the uptade becomes good!!!!!!!!
I have made a Mod (in progress) and I first musst get the Update becuase i want new --->möglichkeiten! bevor ich daran weiter arbeite
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #19 on: April 25, 2005, 04:17:25 AM »

yes, right now its better to wait than to work with 0.8.

What you mean is you want more possibilities for development. before you continue work on your mod Smiley
Logged

ComSer Admin
martin_bfg10k
Jr. Member
*

Karma: 2
Offline Offline

Posts: 29



View Profile
« Reply #20 on: April 25, 2005, 09:39:07 AM »

Hi! First post here!. I been playing gusanos, is really great. I'm making some levels. Hope this new version come soon.
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #21 on: April 25, 2005, 05:42:21 PM »

we all do! i hope there will be some techtest at least. Something like.. teaser release.
Logged

ComSer Admin
Dark Slider
Jr. Member
*

Karma: 0
Offline Offline

Posts: 9


View Profile
« Reply #22 on: April 25, 2005, 09:02:19 PM »

Are the bots (AI) good, or like in lieroAI?
I hope they are good?
Will it be able to make waypoints in a map for the boots ?
What is with the Weaponlimit more then 100?
« Last Edit: April 25, 2005, 09:04:08 PM by Dark Slider » Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #23 on: April 25, 2005, 10:07:24 PM »

no more weapon limit
Logged

ComSer Admin
Jonny
Jonny
Hero Member
*****

Karma: 20
Offline Offline

Posts: 347


View Profile WWW
« Reply #24 on: April 26, 2005, 12:43:53 AM »

Bots will probably better than Liero/LieroAI, maybe Wurmz!ish if nym/gliptic can pull it off. Smiley

I think you will be able to do waypoints but the bots will autogenerate them. (or so i've been told)

Logged
Gliptic
Gusanos Team
Veteran Member
*****

Karma: 8
Offline Offline

Posts: 208


View Profile
« Reply #25 on: April 26, 2005, 04:53:53 AM »

I'm not a fan of waypoints, mainly because Liero is a game with dynamic levels.
Logged
Wei Zhi Hui
aka. ulv
Administrator
Legendary Member
*****

Karma: 24
Offline Offline

Posts: 1031



View Profile WWW
« Reply #26 on: April 26, 2005, 06:49:57 AM »

but for race levels it would be useful Smiley
Logged

ComSer Admin
Gliptic
Gusanos Team
Veteran Member
*****

Karma: 8
Offline Offline

Posts: 208


View Profile
« Reply #27 on: April 26, 2005, 08:01:27 AM »

but for race levels it would be useful Smiley

Yes, not that kind of waypoints. I meant waypoints for AI ;o.
Logged
Bmud
Jr. Member
*

Karma: 1
Offline Offline

Posts: 26


View Profile
« Reply #28 on: April 26, 2005, 01:13:34 PM »

If there's going to be custom scripting, does that mean something like a seesaw could be made?

secondly, the particle interaction. I'm not up to speed on the new method. Would that make water get sucked up by the vacuum?
Logged
Jonny
Jonny
Hero Member
*****

Karma: 20
Offline Offline

Posts: 347


View Profile WWW
« Reply #29 on: April 26, 2005, 06:31:37 PM »

Maybe.

A seesaw could be made with rigid bodies which basara will do or I will redrum him! Sad
Logged
Pages: 1 [2] 3 4 5 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!