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| | |-+  Heya there, greets from OpenLieroX project
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Author Topic: Heya there, greets from OpenLieroX project  (Read 59757 times)
Feliz Lombriz
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« Reply #60 on: January 21, 2010, 08:14:28 PM »

Anything you can do about the lightmap glitch I'm getting? It makes a lot of maps pretty unplayable. Nothing changed with beta2.
Also the no sound issue is kind of problematic.
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ˇHappy Worm!
albert
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« Reply #61 on: January 22, 2010, 12:33:25 AM »

Can you post the OLX logs? http://www.openlierox.net/wiki/index.php/Logs
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albert
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« Reply #62 on: January 25, 2010, 06:17:43 PM »

There is again a new release: 0.58 beta3. Read here for some more information:
http://www.openlierox.net/forum/index.php/topic,12826.msg206209.html#msg206209

You will also see some videos there with this last version. It works pretty well for me (and the other devs). It seems some other people have some system dependent problems though (like no sound or very strange artefacts).
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Greybrow
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« Reply #63 on: February 06, 2010, 03:41:53 PM »

beta4 now Smiley
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Liero undead
albert
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« Reply #64 on: February 22, 2010, 05:53:00 AM »

And another update (actually, already released a few days ago) - 0.59 beta5. This may be interesting for some.

- Not-working sound on Windows fixed
- Better sound quality for LX mods
- Better Gusanos network performance
- Some fixes to Gusanos networking (like wrong position updates)
- Lighting problems (esp with dark maps) fixed
- Merged Gusanos materials / LX pixelflags: has many implications, like carving or dirt balls works with any combination of LX/Gusanos
- Much faster Gusanos map preview
- aim-speed (acceleration and so on) also customizeable for LX gameplay
- full aim angle option for LX gameplay
- many other (Gusanos related) crashes fixed
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Protoss Archon(GD)
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« Reply #65 on: March 07, 2010, 11:02:19 PM »

Does this mean that creating dirt for gus is now possible?
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melons
albert
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« Reply #66 on: March 08, 2010, 09:54:10 AM »

Does this mean that creating dirt for gus is now possible?

Yes.

You can see that if you play a LX mod with a Gusanos map (most LX mods use dirt here and there).

For Gusanos, there is no way at the moment to use that. Any suggestion about how you would like to use it? I guess the easiest way is to add an action which places the dirt. In LX, I think there are 5 predefined sized dirt balls (sized 1 to 5 pixels). It should be easy to just map those to Gus actions. But I can also give some more low level access if that could be interesting. For example, I could add some way to just change the material index to whatever.
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Protoss Archon(GD)
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« Reply #67 on: March 08, 2010, 08:55:10 PM »

Well, the way I like to see it work is using a sprite as the image of the dirt create, or simply like LX though, it's more restricted.

For example:

Code: (defualt/objects/dirtball.obj)
sprite = dirtball.png
gravity = 0.009
repeat = 5
col_layer = -1

on ground_collision()
 play_sound_static( [splat.ogg], 20, 1, 0 )
 apply_dirt_effect( dirtblob.mfx )
 remove()

Code: (defualt/mapeffects/dirtblob.mfx)
mask = dirtblob.png
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melons
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« Reply #68 on: March 09, 2010, 04:30:13 AM »

Ok, looks good.

I am right now a bit busy with other stuff; not sure when I will have time for that. Any patches are very welcome!
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Protoss Archon(GD)
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« Reply #69 on: May 17, 2010, 12:32:06 AM »

It's been awhile, and I'm getting doubts of progresses, so I'm just checking by.
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melons
albert
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« Reply #70 on: May 17, 2010, 12:38:03 AM »

I'm currently a bit busy with University. But I will add this dirt creation later on. Or feel free to provide a patch (I don't think it should be that complicated).

Other than that, I think Gusanos support in OLX works already pretty well. Only networking performance could be improved. If you get any other problems, please report.
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TTFTCUTS
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« Reply #71 on: May 17, 2010, 06:57:38 AM »

Well, the way I like to see it work is using a sprite as the image of the dirt create, or simply like LX though, it's more restricted.
This.

LOSP did it, and it could be used for everything from weapons to persistent gibs from worm death.
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Boo! Grin
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