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Author Topic: [MAP] Bowser's Castle *released* *updated for compatability*  (Read 4597 times)
grey|shift
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« on: October 30, 2005, 05:44:04 PM »

***RE-RELEASE***

You can download the updated map below:
http://uploadhut.com/view.php/390486.zip
http://www.uploadtemple.com/view.php/1131106210.zip
Screens:


« Last Edit: November 04, 2005, 04:10:52 AM by grey|shift » Logged
Wei Zhi Hui
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« Reply #1 on: October 30, 2005, 10:09:22 PM »

it needs more paths so that its not just a collection of dead ends. Apart from that its not bad.
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basara
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« Reply #2 on: October 31, 2005, 03:57:18 AM »

The map looks very nice though I agree with Wei..
In deathmatch maps dead ends will be not visited as much as the rest of the places. Removing some bricks at both borders of the map is probably enough.

And I didnt understand what you meant with sprites having collisions.
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Wei Zhi Hui
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« Reply #3 on: October 31, 2005, 04:02:24 AM »

two sprites collide and bounce off eachother?
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grey|shift
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« Reply #4 on: October 31, 2005, 04:21:43 AM »

I want that bag to be able to bounce off walls at its edges instead of its center. It looks kind of wierd when the bag is halfway through a wall.  Tongue
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basara
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« Reply #5 on: October 31, 2005, 06:20:04 AM »

ah, well, its not possible.. sorry. it may be possible on gusanos .9 though :O
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grey|shift
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« Reply #6 on: November 02, 2005, 12:34:21 PM »

Well I added some gaps, and have a few more things to do before I can release it. Is it possible to make an object appear in front of or behind ALL other objects? I want the bag/axe to not cover a player or weapon, and I want the lava to appear over everything, so if there is a weapon/worm chunk in there it won't be seen.  Undecided
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Jonny
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« Reply #7 on: November 02, 2005, 02:45:54 PM »

layer.png covers everything
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basara
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« Reply #8 on: November 02, 2005, 05:07:24 PM »

as jonny said.. layer.bmp/png is a bitmap that is drawn on top of everything, it uses the same color as sprites for transparency.

for the bag to apear below everything:
There is a property for objects that decides the order in which they are ordered, its called "layer"
normally objects are on layer 3, if you set your bag object to layer = 0 then it will be drawn under the rest of the objects.
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grey|shift
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« Reply #9 on: November 03, 2005, 04:13:33 AM »

Ok, I will do that. Thanks for the help.  Smiley
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« Reply #10 on: November 03, 2005, 05:36:45 PM »

The level seems to be well made and fun. i'll try it soon'ish, good work.

edit: now i have tried it and it is fun and stuff. ;o. i love the paralax and the snes feel.
« Last Edit: November 03, 2005, 06:30:43 PM by LMX » Logged

lo Smiley
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« Reply #11 on: November 03, 2005, 06:21:34 PM »

I tried it and its lovely Smiley
I didnt expect the lava to be animated even :0 Great work!

I found 2 little problems with it though. One is that some bitmaps end in .PNG with caps, that makes it not work fine on linux since its case sensitive.
The other one is less important, its that the TS mod already has a axe.obj file, I would suggest to use some prefix for the naming of objects on map, something like bowser_axe.obj that will make you conflict safe for almost any mod out there Wink

I would upload the map to the gusanos site depot, but the upload system is not working right now so it will have to wait for that.
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grey|shift
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« Reply #12 on: November 04, 2005, 04:11:09 AM »

Glad you guys like it, I've fixed it for compatability with TS and Linux now.  Smiley
« Last Edit: November 04, 2005, 04:14:37 AM by grey|shift » Logged
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