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Author Topic: [idea] changeable physics in maps  (Read 2531 times)
Phoenix
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« on: September 24, 2007, 11:46:03 AM »

Some time ago I wanted to create a map with different gravity etc, but i realized, that isn't possible in 0.9c without lua (or I don't know how to do it Tongue). It would be nice, if gus 1.0 maps have config, in which mapmaker could change for example gravity, air friction and else console variables. That would force players to use map physics, or use only one weapon etc.
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Ragzouken
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« Reply #1 on: September 24, 2007, 12:50:42 PM »

well, it's very simple in lua:
Code:
console.sv_worm_gravity = 1
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Phoenix
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« Reply #2 on: September 24, 2007, 01:40:46 PM »

heh, that was too easy xD thx
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