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Author Topic: Would SDL be an option?  (Read 3090 times)
I bags that one day we should all go on all the n00b LX servers and do a hax war
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« on: January 02, 2007, 04:05:36 PM »

I personally believe that SDL would be a better choice compared with Allegro. SDL is a lot faster (it lacks drawing primitives though, but that shouldn't matter) and is more appropriate for pixelwork.

When there's 3000 objects on screen, Gusanos is pretty shonky. Well, aren't all those objects just pixels? Think about it.

Gus hax o_0
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« Reply #1 on: January 02, 2007, 07:05:41 PM »

yea i have a pretty good computer and it still lags on me when they is a lot of pixels
« Last Edit: January 04, 2007, 07:00:35 PM by Striker26 » Logged
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« Reply #2 on: January 03, 2007, 02:48:38 PM »

No, those objects weren't just pixels, they were objects. >:0
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« Reply #3 on: January 04, 2007, 01:23:43 AM »

I think they were actually pixie dust. Magical pixie dust. You should feel lucky!
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« Reply #4 on: January 04, 2007, 08:05:46 AM »

SDL is not faster for what we're doing, but gus1.0 might switch to it anyway (in my opinion because it's not as much a pile of hacks as allegro is). 3000 pixels are easy to render. The thing is that rendering is never the whole story. Gusanos runs fine for me with 90000 blood particles, but that's because blood is relatively cheap to simulate.
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