ComSer Forum
Welcome, Guest. Please login or register.
July 18, 2018, 07:33:51 PM

Login with username, password and session length
Search:     Advanced search
Get Liero 1.34b and Liero 1.33 at www.liero.be - the official Liero site
8133 Posts in 708 Topics by 253 Members
Latest Member: Maxigenzztop
* Home Help Search Calendar Login Register
+  ComSer Forum
|-+  Gusanos Forum
| |-+  Gusanos Development
| | |-+  what will be new in Gusanos 1.0?
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: what will be new in Gusanos 1.0?  (Read 4363 times)
sindalf
Veteran Member
****

Karma: 8
Offline Offline

Posts: 264


Further than beyond...ProjectX


View Profile
« on: December 07, 2006, 09:52:08 AM »

I was just wondering what is going to new in gusanos 1.0? What will be improved besides the netplay etc.  Huh
Logged
Ragzouken
Seeking my very own power...
Veteran Member
****

Karma: 6
Offline Offline

Posts: 157


Modding when I cba.


View Profile
« Reply #1 on: December 07, 2006, 11:03:11 AM »

I think there is going to be a tag based collision system. Like: A worm would have tags like: 'worm', 'flammable', 'damagable', etc and fire would check all objects that have 'flammable' and spread fire to them, also checking which ones are 'damagable' and then hurting them. It sounds awesome compared to the current collision layers we have now.
Logged
basara
Administrator
Historic Member
*****

Karma: 31
Offline Offline

Posts: 841



View Profile
« Reply #2 on: December 07, 2006, 03:37:03 PM »

Most logic will be moved to scripts, so it will be possible to mod almost anything.
Netplay will be more flexible too, since the plan is to make the mods handle it. This doesnt mean netplay will improve for sure, it means it can be improved and tunned for each job.
Those are the major design changes in gus, ofcourse it will have new features and pwny stuff, but those are secondary from my point of view ;P
Logged
eldacar
Veteran Member
****

Karma: 2
Offline Offline

Posts: 189


View Profile
« Reply #3 on: December 07, 2006, 07:56:29 PM »

Panzer?
Logged
sindalf
Veteran Member
****

Karma: 8
Offline Offline

Posts: 264


Further than beyond...ProjectX


View Profile
« Reply #4 on: December 08, 2006, 07:40:47 AM »

Most logic will be moved to scripts, so it will be possible to mod almost anything.
Netplay will be more flexible too, since the plan is to make the mods handle it. This doesnt mean netplay will improve for sure, it means it can be improved and tunned for each job.
Those are the major design changes in gus, ofcourse it will have new features and pwny stuff, but those are secondary from my point of view ;P

Well sounds promising. I think making netplay more flexible for modding is certainly a good point of improverment.  Smiley
I also hope there will be more gametypes with AI support, well at least a programmable bot/ai something. mayby some coding that discribes the BOTS how to use a weapon etc.
« Last Edit: December 08, 2006, 07:43:40 AM by sindalf » Logged
Quendus
Piano-playing geek
#liero regular
Sr. Member
*****

Karma: 1
Offline Offline

Posts: 95


The Compleat Strategyst


View Profile WWW
« Reply #5 on: December 08, 2006, 01:25:29 PM »

Will it log the console and have a legible font? Will it allow copying and pasting etc.?
Logged

AKA MR NUTTY!!!!!
basara
Administrator
Historic Member
*****

Karma: 31
Offline Offline

Posts: 841



View Profile
« Reply #6 on: December 09, 2006, 10:29:48 AM »

I also hope there will be more gametypes with AI support, well at least a programmable bot/ai something. mayby some coding that discribes the BOTS how to use a weapon etc.

I said game logic will be moved to scripts, oobviously bot logic is included in that.

I dont know about that stuff Quendus. To be decided.
Logged
TechnoMancer
Jr. Member
*

Karma: 0
Offline Offline

Posts: 16



View Profile
« Reply #7 on: August 09, 2007, 01:06:16 AM »

what scripting language will be used?Huh
have you considdered python to be a candidate??
Logged
Ragzouken
Seeking my very own power...
Veteran Member
****

Karma: 6
Offline Offline

Posts: 157


Modding when I cba.


View Profile
« Reply #8 on: August 09, 2007, 04:16:03 AM »

I think python was suggested but Gliptic said it wasn't suitable.
Logged
basara
Administrator
Historic Member
*****

Karma: 31
Offline Offline

Posts: 841



View Profile
« Reply #9 on: August 09, 2007, 07:34:50 AM »

The scripting language will be made by us and will run on a vm made by Gliptic... someday.
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!