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Gusanos Modding
Legion 1.0
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Topic: Legion 1.0 (Read 4215 times)
Mauganra99
Looking for LieroX
Veteran Member
Karma: 16
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Posts: 202
the antisheep
Legion 1.0
«
on:
November 19, 2006, 05:44:51 AM »
Between a proof of concept and lazyness, this mod use no sprites except for the mandatory ones (skin.png and skin-mask.png). It's a bit hectic, spammy and maybe overkill, but the ten futuristic weapons seem to be somewhat balanced. Have fun!
LINK!
A level (NeoTokyo, oob) is in progress too, but that involves drawing which takes me a loooong time.
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"D
Ragzouken
Seeking my very own power...
Veteran Member
Karma: 6
Offline
Posts: 157
Modding when I cba.
Re: Legion 1.0
«
Reply #1 on:
November 19, 2006, 06:28:30 AM »
Awesome, I like the weapon selection. Will the levels be in wireframe too?
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basara
Administrator
Historic Member
Karma: 31
Offline
Posts: 840
Re: Legion 1.0
«
Reply #2 on:
November 19, 2006, 06:51:19 AM »
Its seriously amazing :O
Not only innovative and crazy ass because of the 3d but it also has very good gameplay.
I love the hud
I love the procedural animations of the players
I love the cannon thingy
I love jetpack
If only gus 1.0 were done this wouldnt have to be a huge hax of death ;P
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Kamil077
Codename "077"
Sr. Member
Karma: 4
Offline
Posts: 65
Something.
Re: Legion 1.0
«
Reply #3 on:
November 19, 2006, 09:29:48 AM »
Woooooow!!
It's amazing!!
This is a the best mod for gusanos
!
«
Last Edit: November 19, 2006, 09:30:44 AM by Kamil077
»
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Code:
077
TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
Offline
Posts: 298
Mechineer: No arms yet D:
Re: Legion 1.0
«
Reply #4 on:
November 20, 2006, 10:45:42 AM »
It has come on a LOT since I last saw it!
The target tracking is AWESOME, weapon changing is amazing, and the weapons are great.
Pretty damn good for something so lazy
Now, on to cel shading.
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Mauganra99
Looking for LieroX
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Karma: 16
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Posts: 202
the antisheep
Re: Legion 1.0
«
Reply #5 on:
November 21, 2006, 10:58:12 AM »
Thanks for the nice comments
Levels won't be wireframe, since it'd be tooooo much work. Making one weapon model took quite long already, had to calculate all those coordinates by hand... Constructing vectors out of the blue seems to be a funny skill to some, though
A 3D wireframe level would totally pwn, though... Someone make one!
Can't really see why this is all a huge hax of death?
And cell shading... I doubt it'll be visible on things so small. For 3d models it'll be great, though
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deguix
[sugp] Gusanos player
Sr. Member
Karma: 5
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Posts: 106
Re: Legion 1.0
«
Reply #6 on:
November 21, 2006, 12:10:20 PM »
Not releasing Gus 1.0 is hax... :p
Your mod PWNS, Mauganra99, but I got owned by the bots. =(
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faith...
Guest
Re: Legion 1.0
«
Reply #7 on:
November 25, 2006, 03:07:11 AM »
THIS MOD RLZ! i'm w8ing for new weapons
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Anarchid
Level 3 Tactical Techno Horror
Sr. Member
Karma: 1
Offline
Posts: 70
Resistance is Futile.
Re: Legion 1.0
«
Reply #8 on:
November 29, 2006, 10:07:46 AM »
* Anarchid is in torment as a consequence of him realizing that 3d rendering has a roughly zero compatibility with darkmode
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TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
Offline
Posts: 298
Mechineer: No arms yet D:
Re: Legion 1.0
«
Reply #9 on:
November 29, 2006, 10:38:02 AM »
You could always do some evil hax like drawing gradiated sprites over the light spots then drawing terrain on
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basara
Administrator
Historic Member
Karma: 31
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Posts: 840
Re: Legion 1.0
«
Reply #10 on:
November 30, 2006, 08:58:26 AM »
It would be compatible in gus 1.0 ;O
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Guthrick von Kewpa
Personal Jesus
Sr. Member
Karma: 2
Offline
Posts: 86
Re: Legion 1.0
«
Reply #11 on:
November 30, 2006, 10:56:24 AM »
Well, is there any thing that wouldn't be compatible/working in gus 1.0 ?>:>
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TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
Offline
Posts: 298
Mechineer: No arms yet D:
Re: Legion 1.0
«
Reply #12 on:
December 04, 2006, 10:46:36 AM »
Reading text files from your harddrive
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basara
Administrator
Historic Member
Karma: 31
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Posts: 840
Re: Legion 1.0
«
Reply #13 on:
December 05, 2006, 12:25:55 PM »
Quote from: TTFTCUTS on December 04, 2006, 10:46:36 AM
Reading text files from your harddrive
it wont?
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Anarchid
Level 3 Tactical Techno Horror
Sr. Member
Karma: 1
Offline
Posts: 70
Resistance is Futile.
Re: Legion 1.0
«
Reply #14 on:
December 06, 2006, 10:31:10 AM »
Quote
You could always do some evil hax like drawing gradiated sprites over the light spots then drawing terrain on
It will light the background, but even in the darkest spots, the lines will still shine brightly. And if render darkness as a sprite, how will light dispel it?(now, i know that ultimate darkness is cool, but..!:)). I see only two options here(besides waiting for 1.0) - to somehow implement dynamic image processing(oh, how i lack the MClone-style wounds here, as well as materializable and diggable meat..) to perpetually alter the black overlay according to the lights on it, or - completely and finally override the default renderer, which is not only uber-evil, but also a hellish lot of work
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