ComSer Forum
Welcome, Guest. Please login or register.
September 22, 2018, 05:12:58 PM

Login with username, password and session length
Search:     Advanced search
Try Haxball - www.haxball.com
8133 Posts in 708 Topics by 253 Members
Latest Member: Maxigenzztop
* Home Help Search Calendar Login Register
+  ComSer Forum
|-+  Gusanos Forum
| |-+  Gusanos Modding
| | |-+  [Mod] DarkArts
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 2 3 [4] Go Down Print
Author Topic: [Mod] DarkArts  (Read 23981 times)
Jonny
Jonny
Hero Member
*****

Karma: 20
Offline Offline

Posts: 347


View Profile WWW
« Reply #45 on: December 27, 2006, 06:21:42 PM »

Attaching flares to cloaking people is very l33t. Smiley
Logged
HillbillySkeleton
Jr. Member
*

Karma: 2
Offline Offline

Posts: 8


View Profile
« Reply #46 on: February 17, 2007, 11:46:29 PM »

Stinger + telekinesis =
Logged
andrew
Guest
« Reply #47 on: March 03, 2007, 04:36:01 AM »

Hey, i can;'t download it when i open rar i see eror :/ plz rehost it
Logged
Anarchid
Level 3 Tactical Techno Horror
Sr. Member
***

Karma: 1
Offline Offline

Posts: 70


Resistance is Futile.


View Profile
« Reply #48 on: March 20, 2007, 06:04:39 AM »

Quote
Hey, i can;'t download it when i open rar i see eror :/ plz rehost it
A responce bit delayed, but still..)
Checked; the archive seems healthy. It is most probable that you got it corrupted during download - the server, as free as it is, could just as well interrupted it mid-way to completion.

Two possible solutions: 1) download again from same mirror 2) download 0.7 from from http://www.gusanos.liero.org.pl/pliki/mody

Since 0.8 won't be out till i fix annoying stuff like broken network play(as if it ever worked...) and damn ai hovercraft ramming walls after a stroll-by, second one is preferrable.
Logged
IceMan
Sr. Member
***

Karma: 3
Offline Offline

Posts: 60



View Profile WWW
« Reply #49 on: July 04, 2008, 01:39:59 PM »

Hey can I get a re-up of this? The link's dead. Sad
Logged
Protoss Archon(GD)
Creator of Telek
Sr. Member
***

Karma: 5
Offline Offline

Posts: 131


Yeah, I'm back.


View Profile WWW
« Reply #50 on: July 04, 2008, 03:56:58 PM »

http://www.mediafire.com/?gg0uwct0jum
Undead Topic Cheesy
Re-uploaded DarkArts v06
Logged

melons
Anarchid
Level 3 Tactical Techno Horror
Sr. Member
***

Karma: 1
Offline Offline

Posts: 70


Resistance is Futile.


View Profile
« Reply #51 on: July 19, 2008, 09:38:11 AM »

Well, 0.7 is actually still online at gusanos.liero.org.pl Wink

Additionally, you can find an, eh, "unreleased networked version"(stripped of most dynamic-behavior non-sync weapons like cannibalism and necromancy but has some nifty additions like working sync for the rest includint teleport flashes'n'stuff, and "meelee combat"[try to dig something near another worm...]), here

Undead ftw.
Logged
Anarchid
Level 3 Tactical Techno Horror
Sr. Member
***

Karma: 1
Offline Offline

Posts: 70


Resistance is Futile.


View Profile
« Reply #52 on: July 21, 2009, 08:33:21 AM »

NOTING several repeated connection attempts to my testing server;
INTENDING to slightly bump this thread,
REALISING that certain people already have this,
ALSO REALISING that implementing object syncing might take a bit longer than expected,
ADMITTING that some extra players won't really hurt,
and ANTICIPATING all of the above,

I have pre-emptively ACQUIRED a gusanosfiles uploader account,
and now UPLOADED the latest version of DarkArts to gusanosfiles;

ALSO NOTING that since 0.8 there is no readme file in the archive, here is the CHANGELOG:

1) Rope damage. Deals one of this, which i only good for humiliating your opponents.
2) FlarePistol flares will not only stick to people, but also hurt until removed. FlarePistol is now considered a "gun".
3) BreakLight made a lot brighter and has a pretty green glow.
4) EMPGrenade also functions as flashbang, blinding affected players for prolonged amounts of time.
5) Shield will glow in the dark, making you more visible while using it. As a counterweight, activated shield will weaken EMPGrenade's blinding effects.
6) Random weapon selection will always hand out at least one "detection utility"(i.e, bloodsense, cyberaiming, either flare), at least one "gun", and at least one mana-using "ability". Grenades count as none of these, so you might not get any,
7) Flamethrower has a skin.
« Last Edit: July 21, 2009, 08:46:32 AM by Anarchid » Logged
ninjaspud
Jr. Member
*

Karma: -1
Offline Offline

Posts: 25


View Profile
« Reply #53 on: December 01, 2009, 03:32:49 PM »

i have a few ideas for weapons/abilities please consider them
1 POSSESSION
could be done by haveing a ninja rope like weapon and firing it an an opponent then u take over them(there mana should drain slowly and you lose possession over the when they have no mana and it should cost mana to fire) or could be done as a possession orb like in oddworld munches oddesyee
2 GHOST
like levitation but can travel through walls(could incorporate possession into this)
3 a zombie or vampire spawning weapon(have zombies/vampires only attack opponents)
could be done as an instant kill, life draining bite variant of crawlclaw for vampire(vampire having some sort of leech-life weapon(like the mana drain weapon), levitation and blood sense (blood sense permanently on ) and unlimited mana) zombie could work the same as vampire but no levitation,death aura, and a zombie bite instead of leech life weapon
« Last Edit: December 02, 2009, 04:18:52 PM by ninjaspud » Logged
Anarchid
Level 3 Tactical Techno Horror
Sr. Member
***

Karma: 1
Offline Offline

Posts: 70


Resistance is Futile.


View Profile
« Reply #54 on: December 02, 2009, 07:33:31 PM »

1 Posession seems quite an idea, but would require lots of coding, and i don't have much time to do this stuff.
2 Redundant - teleport already does that, essentially.
3 There were ghosts like these in 0.4-0.7, created with a weapon called Necromancy. They were removed in 0.8 because gusanos simulation is asynchronous, so these would require lots and lots of manual synch scripting. Initially i intended to return all these nice features that were busted by enforsing synch -- but then other things moved in.

And anyway, gusanos seems rather dead these days, just like its fork vermes, and the vastly inferior OpenLieroX dominates all - mostly because of having better synch.

Logged
ninjaspud
Jr. Member
*

Karma: -1
Offline Offline

Posts: 25


View Profile
« Reply #55 on: December 02, 2009, 08:43:06 PM »

no for the fly through walls i mean with levitation
Logged
Anarchid
Level 3 Tactical Techno Horror
Sr. Member
***

Karma: 1
Offline Offline

Posts: 70


Resistance is Futile.


View Profile
« Reply #56 on: December 03, 2009, 08:49:32 AM »

Quote
no for the fly through walls i mean with levitation
If we can fly through walls with levitation, what's the use of having teleporter? And non-wallthrough levitation, for that point?
Logged
ninjaspud
Jr. Member
*

Karma: -1
Offline Offline

Posts: 25


View Profile
« Reply #57 on: December 03, 2009, 03:52:52 PM »

i see your point but wallthrough levitation would be sooooooooooooooo useful in some levels
Logged
Pages: 1 2 3 [4] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!