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Author Topic: [Mod] Syndicate 0.7  (Read 4801 times)
problematic
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« on: May 28, 2006, 08:04:57 AM »

I'm releasing my syndicate mod in beta, since i'm feelin a bit too slack to finish it at the moment, but it should be worth playing.

http://users.domaindlx.com/OblMod/syndicate_beta07.zipp

grab it there, until it's put on the depo - rename zipp to zip, or just open with winrar/zip or somethin'
readme details most of the stuff. it has been playtested a reasonable amount, should be solid.



edit: host died approximately three minutes after posting, i'm sure it'll back.





« Last Edit: May 28, 2006, 08:12:18 AM by problematic » Logged
Kamil077
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« Reply #1 on: May 29, 2006, 07:49:17 AM »

Yeaah!
It's very very very nice mod.
and map is...... map is very goooooood.
I like "persuadatron"
I love it !!!!
« Last Edit: June 01, 2006, 10:30:37 AM by Kamil077 » Logged

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deguix
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« Reply #2 on: May 29, 2006, 10:55:48 AM »

lol, those worms appear like players... they sometimes have weapons and can jump... nice. The god mode at the start is nice too.

Just don't know how to use the clone shield weapon. The voices when you change weapons are also nice, but they sometimes are "wrongly placed", like when I select shotgun the voice says "rifle".
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problematic
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« Reply #3 on: May 29, 2006, 05:59:30 PM »

I had to make do with the sounds from syndicate wars, that's why.

the other worm-looking guys are civilians, as seen in syndicate, they can be persuaded with the persuadatron to fight for you, and will follow you.
Clone shield just gives you a suitcase so you can blend in, best I can do given limitations at this point.
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problematic
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« Reply #4 on: December 13, 2009, 04:26:44 PM »

No ripped sprites, but weapon selection sounds and half the weapon effects are from syndicate, which im quite sure is still heavily under copyright via EA.
« Last Edit: December 13, 2009, 04:27:23 PM by problematic » Logged
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