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| | |-+  [Mod] Doom; Project X; beyond
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Poll
Question: What MUST be added to a the neew version of the mod to make it better?...
...dual weapon wielding.
...more guns.
...more options to custumize your worm (like equipment,etc).
...custum weapons.
...more races.
...more levels.
...something else...

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Author Topic: [Mod] Doom; Project X; beyond  (Read 82562 times)
DaRo
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« Reply #195 on: May 14, 2010, 03:53:24 AM »

link for project x:
http://5676430411356704223-a-gusanosfiles-co-cc-s-sites.googlegroups.com/a/gusanosfiles.co.cc/home/mods/modlist/files/ProjectX.zip?attachauth=ANoY7comp0Nape-6S9RfT0ZNjFUb7J_08QeN_Xk71oDuKolOim0uv5jPdWCB5dC5MJCxYuzHD8LAOb6QOkylhpd9nU34vsBD-SLSq93py5Lx2ZAOL1pKuA2zfL6F4_3TdmzGM9r21QolOIHn5Hazix38_wMDBZy2oMeQ6U9VKshPm2cM3m1XBTmAHoU0BT_te3A0-tkaCwhvl6WwhpKGPblwFI8afHMgFHfCksYvpGcKqHlAJBPKMXY%3D&attredirects=0
for doom:
http://5676430411356704223-a-gusanosfiles-co-cc-s-sites.googlegroups.com/a/gusanosfiles.co.cc/home/mods/modlist/files/Doom121.zip?attachauth=ANoY7cpL69IFaSBpvX2oOTzWXQnfFvl1-2C--7UlGfqSEVjYsWbP6ZqGzsmlz64PN_P4OvqaV_OGHuPSOV6CIn91hPATlgYkp-i5QSXc5piKbq7IP9hVTHooPeZ_iRNb3oWJT9VRGozAuxPiVgYS4EX6VZ3ZZmkQ2pc2qf9RUmhNTFgQt115qAwhGyfkmoen1G7JTtj2_Zn2zvMlMp4OHlP1A41e3ZPT8vUa6_lPd6ueK2VvVqq3BVk%3D&attredirects=0
for beyondx
http://public.bay.livefilestore.com/y1p60XsKQSqgtp5nFnyoM6asEN0IcZ5PRt2bpJ6PL1_fE_N_0zVqaSvYUq7Ql_UOjXf20DCDWksqK4XDrWGjMy9mg/BeyondX.zip?download
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ninjaspud
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« Reply #196 on: May 15, 2010, 04:21:05 PM »

beyondx is awesome!!! the only thing i cn think of that would make this better is custom weapon classes nd how do u use the self destruct
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