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Author Topic: We rule!  (Read 19436 times)
sotn3m
Guest
« Reply #15 on: December 24, 2005, 02:24:35 PM »

We will be working on it linux bins if they are possible. Btw, I have an idea of why SConstruct doesnt work for you, if you downloaded it from the wiki then that is the problem, get it from CVS ROOT and try again :O

This seems to work, but still I have a problem during compilation process:

Code:
:gusanos $ scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
g++ -pipe -Wall -Wno-reorder -O3 -g -DNDEBUG -fomit-frame-pointer -IGUI -Ihttp -Iloadpng -Ilua51 -IConsole -IGUI -IUtility -IOmfgScript -I/usr/local/include/zoidcom -c -o GUI/detail/.build/posix/release/button.o GUI/detail/button.cpp
In file included from Utility/util/angle.h:6,
                 from Utility/util/vec.h:5,
                 from Utility/util/rect.h:4,
                 from GUI/detail/wnd.h:5,
                 from GUI/detail/button.h:4,
                 from GUI/detail/button.cpp:1:
/usr/local/include/zoidcom/zoidcom.h:183:1: warning: "/*" within comment
/usr/local/include/zoidcom/zoidcom.h:212:1: warning: "/*" within comment
In file included from /usr/local/include/zoidcom/zoidcom_bitstream.h:15,
                 from /usr/local/include/zoidcom/zoidcom.h:293,
                 from Utility/util/angle.h:6,
                 from Utility/util/vec.h:5,
                 from Utility/util/rect.h:4,
                 from GUI/detail/wnd.h:5,
                 from GUI/detail/button.h:4,
                 from GUI/detail/button.cpp:1:
/usr/local/include/zoidcom/zoidcom.h:183:1: warning: "/*" within comment
/usr/local/include/zoidcom/zoidcom.h:212:1: warning: "/*" within comment
In file included from Utility/util/vec.h:5,
                 from Utility/util/rect.h:4,
                 from GUI/detail/wnd.h:5,
                 from GUI/detail/button.h:4,
                 from GUI/detail/button.cpp:1:
Utility/util/angle.h:197: error: syntax error before `{' token
Utility/util/angle.h:200: error: syntax error before `*' token
Utility/util/angle.h:201: error: 'Type' is used as a type, but is not defined
   as a type.
Utility/util/angle.h:203: error: syntax error before `public'
Utility/util/angle.h:213: error: syntax error before `*' token
Utility/util/angle.h: In function `bool checkState()':
Utility/util/angle.h:224: error: `m_old' undeclared (first use this function)
Utility/util/angle.h:224: error: (Each undeclared identifier is reported only
   once for each function it appears in.)
Utility/util/angle.h:224: error: `m_ptr' undeclared (first use this function)
Utility/util/angle.h: In function `void packData(ZCom_BitStream*)':
Utility/util/angle.h:233: error: `Type' undeclared (first use this function)
Utility/util/angle.h:233: error: syntax error before `::' token
Utility/util/angle.h: In function `void unpackData(ZCom_BitStream*, bool, long
   unsigned int)':
Utility/util/angle.h:238: error: `Type' undeclared (first use this function)
Utility/util/angle.h:238: error: syntax error before `(' token
Utility/util/angle.h:240: error: `angle' undeclared (first use this function)
Utility/util/angle.h: In function `void* peekData()':
Utility/util/angle.h:247: error: `getPeekStream' undeclared (first use this
   function)
Utility/util/angle.h:248: error: `assert' undeclared (first use this function)
Utility/util/angle.h:250: error: `ret' undeclared (first use this function)
Utility/util/angle.h:250: error: syntax error before `(' token
Utility/util/angle.h:252: error: `peekDataStore' undeclared (first use this
   function)
Utility/util/angle.h: In function `void clearPeekData()':
Utility/util/angle.h:259: error: `buf' undeclared (first use this function)
Utility/util/angle.h:259: error: syntax error before `)' token
Utility/util/angle.h: At global scope:
Utility/util/angle.h:262: error: syntax error before `}' token
scons: *** [GUI/detail/.build/posix/release/button.o] Error 1
scons: building terminated because of errors.

I have tried to find ZCom_ReplicatorBasic class (Utility/util/angle.h:197) in both Zoidcom and gusanos and I failed. But I don't know what really the problem is.

Any other suggestions? I would like to play :]
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sindalf
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« Reply #16 on: December 25, 2005, 08:21:48 AM »

Great work!! This engine rocks, really good for modding!! Keep up the good work
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LMX
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« Reply #17 on: December 25, 2005, 02:12:32 PM »

You do rule, you released it on time. too bad i can't test it here though.
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lo Smiley
Zoldier01
From LieroX now to Gusanos :o
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« Reply #18 on: December 25, 2005, 02:37:20 PM »

At last, this pwns major ass Smiley

Thanks Smiley
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BAH, 17 chars!
eldacar
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« Reply #19 on: December 25, 2005, 11:11:44 PM »

I finally downloaded it and I shall say "wow" too! Well done everyone. Nice website too, even if it is invalid soup Tongue
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Bmud
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« Reply #20 on: December 26, 2005, 08:18:19 PM »

This is excelent! The only thing I wish I could do is find the TS mod. Default definately needs some sprucing up.
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BlackWind
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Hei Feng


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« Reply #21 on: December 26, 2005, 08:33:10 PM »

There is no TS for .9 :O

Maybe Basara will make TS... after he adds recoil and stuff =P
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WIP
Prey.3
Jonny
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« Reply #22 on: December 26, 2005, 08:58:17 PM »

Maybe prey/predation can take it's place. Wink
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basara
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« Reply #23 on: December 27, 2005, 03:44:34 AM »

blackwind, recoil was added ages ago Shocked

I'll do TS.9 after the full release is done
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BlackWind
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Hei Feng


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« Reply #24 on: December 27, 2005, 10:45:20 AM »

wtf >.>

What are the uh action/properties thingies or whatever for recoil?
Er, how do I add recoil?
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WIP
Prey.3
IceMan
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« Reply #25 on: December 27, 2005, 11:46:26 AM »

Hey, I have a question ... I started playing Gusanos and noticed that the screen is really shifted over to the right. I've tried taking screenshots to show you guys, but it always comes out looking like it's even:



...even though it's not. There's a thick black bar on the left. Is there anyway to adjust the screen so it's in the middle?

Thanks,
-Ice
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Podex
Koen Verweij
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« Reply #26 on: December 27, 2005, 12:12:37 PM »

Use your monitor controls (horizontal/vertical position/size) to center the screen. The settings will be saved.
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D11 F2
IceMan
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« Reply #27 on: December 27, 2005, 12:26:21 PM »

Alright! That did it! Thanks, Podex! Grin

-Ice
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Jesse
Guest
« Reply #28 on: December 29, 2005, 10:01:01 AM »

Great work on this release.  I've been playing it on and off the last two days.  I've missed the nice physics of the original liero.  Can't wait to play around with the Lua scripting.  I need some guidable weapons or I'll explode.
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sdfsdf
Guest
« Reply #29 on: January 29, 2006, 09:16:15 AM »

I have a question. How come I can't find a download link for Gusanos or Liero Xtreme? Damn near half the sites are completely down and they are the only places that theyre hosted!
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