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Author Topic: We rule!  (Read 20374 times)
basara
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« on: December 23, 2005, 06:33:25 PM »

Today is a jolly good day, we're all teary eyes and shakey smiles, but we're not on crack. The reason for such retarded-looking faces is that the kR15t|\/|45 5p1R17 has struck us hard, and you and I know kR15t|\/|45 is all about presents. So we magically give you the mightiest sparkly-twinkly gift you could've asked for (or not): GUSANOS 0.9 Beta is Coming to Town!

</SillyIntro>

Among other goodness this release includes:

- A freaking complete rewrite of the engine!
- Mind-blowing, jaw-dropping, drool-provoking modding capabilities
- NASA-engineers-couldn't-have-made-it-better-(sorta) netplay (with oh-so-sexy master server)
- 50 (fifty) original Liero maps + three (III) GUSANOS maps + tech-test map
- A GU... GU... GUI
- A very bright future
- Gliptic

Remember this is still in beta stage, so there might still be a few rough edges (incomplete menus, only 8 weapons in default).

A few extra notes:

- The game runs in single-player mode by default, to switch to split-screen mode type at the console (same as Quake): cl_splitscreen 1
- Add bots with addbot (d'oh)
- Try the tech-test map (map techtest)

Ho ho ho. Feliz navidad!
« Last Edit: December 23, 2005, 06:36:01 PM by Jonny » Logged
Pilaf
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« Reply #1 on: December 23, 2005, 07:00:18 PM »

Too bad.
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MazeMasterz
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« Reply #2 on: December 23, 2005, 08:39:30 PM »

Yes! I've been waiting for this more than I've been waiting for my Christmas presents!
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BlackWind
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« Reply #3 on: December 23, 2005, 10:07:34 PM »

Today is a jolly good day, we're all teary eyes and shakey smiles, but we're not on crack. The reason for such retarded-looking faces is that the kR15t|\/|45 5p1R17 has struck us hard, and you and I know kR15t|\/|45 is all about presents. So we magically give you the mightiest sparkly-twinkly gift you could've asked for (or not): GUSANOS 0.9 Beta is Coming to Town!

Did you write that Basara? That's a lot of crazy enthusiasm... did you join the Scientologists too like Tom Cruise? =P
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WIP
Prey.3
sotn3m
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« Reply #4 on: December 24, 2005, 12:57:34 AM »

I am trying to compile gusanos on my linux box following the guidance on wiki page of gusanos.

So far I have the following problem and I am wondering what is wrong..

any ideas?

Code:
cons: Reading SConscript files ...

scons: warning: Ignoring missing SConscript 'GUI/detail/SConscript'
File "SConstruct", line 72, in ?
AttributeError: SConsEnvironment instance has no attribute 'getLibName':
  File "SConstruct", line 72:
    SConscript(sconscript, exports=['env', 'getObjects', 'getLibName', 'getBinName', 'platform'])
  File "/usr/lib/scons/SCons/Script/SConscript.py", line 581:
    return apply(method, args, kw)
  File "/usr/lib/scons/SCons/Script/SConscript.py", line 508:
    return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
  File "/usr/lib/scons/SCons/Script/SConscript.py", line 239:
    exec _file_ in stack[-1].globals
  File "Console/SConscript", line 3:
    env.StaticLibrary(env.getLibName('omfgconsole'), env.getObjects())
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basara
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« Reply #5 on: December 24, 2005, 04:17:17 AM »

What version of scons have you got? Maybe its too old.
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Skip
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« Reply #6 on: December 24, 2005, 04:59:01 AM »

Congratulations, Basara and Gliptic and all for getting it out right on time.

I'm downloading it and I'm sure it'll have many nice things to see and do - especially as the modders get to it.

[edit]I've tried it now - the techtest map has nice stuff (the dynamic light, distortion), but my favorite things are the Thorb and the manipulator (a nice use of gravity particles).[/edit]

The first post is a little over-the-top, but who can blame you[edit](Pilaf <grin>)[/edit] for being so happy! ^_^  It's a lot of hard work writing any moddable game.  I hope you continue with it and keep raising the bar.
« Last Edit: December 24, 2005, 07:06:05 AM by Skip » Logged
Jonny
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« Reply #7 on: December 24, 2005, 05:16:09 AM »

I think pilaf wrote most of it. ;o
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basara
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« Reply #8 on: December 24, 2005, 05:17:18 AM »

Yes, pilaf did, I cba write long things like that Tongue
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sotn3m
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« Reply #9 on: December 24, 2005, 06:51:12 AM »

What version of scons have you got? Maybe its too old.
Code:
SCons by Steven Knight et al.:
        script: v0.96.1.D001, 2004/08/23 09:55:29, by knight on casablanca
        engine: v0.96.1.D001, 2004/08/23 09:55:29, by knight on casablanca
Copyright (c) 2001, 2002, 2003, 2004 The SCons Foundation
[latest one]
what version are You using?
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basara
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« Reply #10 on: December 24, 2005, 07:24:58 AM »

Same version :\
I dont know whats wrong and I dont really know much about the scons part, that was made by gliptic and he is gone now Sad
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cx2
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« Reply #11 on: December 24, 2005, 07:35:36 AM »

0|\/|F6

YAAAAAAAAAAAAAAY!
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IceMan
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« Reply #12 on: December 24, 2005, 09:49:04 AM »

Hey, it's finallly out!  Grin Yay!   ...   but one problem: how can I play only against bots, like single-player? I've tried hosting and joining and neither work for me. Huh

-Ice

[edit2]

Nevermind...I just had to open the command prompt and type map <mapname>

Gusanos .9beta is awesome, guys. IMO, it is way more fun than Liero. The 'addbot' is sweet, the weapons rock, and the sounds! ...The sounds are great!

Excellent job!!!  Cheesy
« Last Edit: December 24, 2005, 11:27:11 AM by IceMan » Logged
sotn3m
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« Reply #13 on: December 24, 2005, 09:51:50 AM »

Same version :\
I dont know whats wrong and I dont really know much about the scons part, that was made by gliptic and he is gone now Sad

Hope, he will return so I could compile it FINALLY  Grin Angry Waiting for this version for quite a while...

Hmm.. I have another question another question: before final 9.0 release, is it possible to create sources package for linux (hopefully with all binary data..) to be put on sourcefourge servers? In such a way it will eventually work?
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basara
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« Reply #14 on: December 24, 2005, 12:06:31 PM »

Same version :\
I dont know whats wrong and I dont really know much about the scons part, that was made by gliptic and he is gone now Sad

Hope, he will return so I could compile it FINALLY  Grin Angry Waiting for this version for quite a while...

Hmm.. I have another question another question: before final 9.0 release, is it possible to create sources package for linux (hopefully with all binary data..) to be put on sourcefourge servers? In such a way it will eventually work?

We will be working on it linux bins if they are possible. Btw, I have an idea of why SConstruct doesnt work for you, if you downloaded it from the wiki then that is the problem, get it from CVS ROOT and try again :O
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