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8133 Posts in 708 Topics by 253 Members
Latest Member: Maxigenzztop
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 91 
 on: March 24, 2010, 10:23:04 PM 
Started by gus_crossfire - Last post by Protoss Archon(GD)
Lol, I heard it's being worked on.

 92 
 on: March 24, 2010, 09:58:30 AM 
Started by gus_crossfire - Last post by Gliptic
Well, that's easy. There is none.

 93 
 on: March 24, 2010, 12:33:27 AM 
Started by Wesz - Last post by Protoss Archon(GD)
Great mod though, blowing up enemies with the weapons present doesn't feel as satisfying... It's probably just me.

 94 
 on: March 24, 2010, 12:17:05 AM 
Started by gus_crossfire - Last post by Protoss Archon(GD)
Well, progress update would be nice?

 95 
 on: March 23, 2010, 04:35:35 PM 
Started by gus_crossfire - Last post by basara
Not soon at all :>

 96 
 on: March 21, 2010, 03:22:34 AM 
Started by Lärvä - Last post by Lärvä
I see. Thanks alot. I just might do that, then... Grin

 97 
 on: March 20, 2010, 03:41:12 AM 
Started by gus_crossfire - Last post by DaRo
So when premier of g1.0 ? Roll Eyes

 98 
 on: March 18, 2010, 06:22:23 PM 
Started by gus_crossfire - Last post by basara
LuaJit2 is looking really promising lately. The language is not static typed, but the speed part seems to be there.
Also Gliptic has found a way to make deterministic floating point operations on several systems. So there is some hope into having a deterministic lua running with floating point numbers.

The language of choice should be a deterministic and speedy one, lua could end up being that language.

In other news, yesterday jonny and I implemented the first prototype for the prediction method that gusanos 1.0 would (maybe) use when its made. The results in my opinion were quite satisfying.

 99 
 on: March 18, 2010, 05:49:16 PM 
Started by stoner420 - Last post by basara
default port is 9898

 100 
 on: March 15, 2010, 12:12:49 PM 
Started by stoner420 - Last post by stoner420
Which one are they?

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