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Gusanos .9 Development Update # 2
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Topic: Gusanos .9 Development Update # 2 (Read 9607 times)
eldacar
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Re: Gusanos .9 Development Update # 2
«
Reply #60 on:
July 06, 2005, 02:13:40 AM »
Here's a crazy idea, how about point gravity? We could have a big circular map and run around it
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Wei Zhi Hui
aka. ulv
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Re: Gusanos .9 Development Update # 2
«
Reply #61 on:
July 06, 2005, 02:16:47 AM »
heheh, thatd pwn, but with rigid bodies i suppose?
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basara
Gusanos Team
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Re: Gusanos .9 Development Update # 2
«
Reply #62 on:
July 06, 2005, 04:42:36 AM »
Problem with point gravity is that worms would have to be rotated, and that is quite hard
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Wei Zhi Hui
aka. ulv
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Re: Gusanos .9 Development Update # 2
«
Reply #63 on:
July 06, 2005, 06:11:44 AM »
rigidly hard. but still, it would be cool. and to have 5 gravity points in one map..
sexy
like a madhouse map.
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Jonny
Jonny
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Re: Gusanos .9 Development Update # 2
«
Reply #64 on:
July 06, 2005, 06:53:34 AM »
You atleast need altered gravity zones because you could hax that in wurmz!.
«
Last Edit: July 06, 2005, 07:21:16 PM by Jonny
»
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Bmud
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Re: Gusanos .9 Development Update # 2
«
Reply #65 on:
July 06, 2005, 06:46:32 PM »
1. I'm looking in the CVS, which is a lot more reassuring about the progress being made btw, and the latest updates mention something called the "zoidcom lib". What's that?
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Jonny
Jonny
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Re: Gusanos .9 Development Update # 2
«
Reply #66 on:
July 06, 2005, 07:20:55 PM »
Zoidcom
is the network library that Gusanos uses for the netplayness.
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Wei Zhi Hui
aka. ulv
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Re: Gusanos .9 Development Update # 2
«
Reply #67 on:
July 07, 2005, 12:37:14 AM »
thanks to skkf i feel like playing Gusanos again. :>
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Jerrec.
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Re: Gusanos .9 Development Update # 2
«
Reply #68 on:
July 07, 2005, 11:06:15 AM »
About gravity points... it can be done even in G 0.81 just by removing main gravity and setting a map object that sucks... sucks in original meaning
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Bmud
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Re: Gusanos .9 Development Update # 2
«
Reply #69 on:
July 08, 2005, 10:37:48 AM »
That, sir, is very very cool, and now I want to go try it out for myself. But regarding 0.9, there's that old open source saying "release early. release often". It's grande that gliptic has decided to join us, it just feels slow to everyone else that isn't as proficcient with the source. Oh well. I'm still rooting for you guys. Keep goooing!!
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basara
Gusanos Team
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Re: Gusanos .9 Development Update # 2
«
Reply #70 on:
July 08, 2005, 01:01:54 PM »
Well, we are rewritting the whole engine, you cant expect to be finished as fast as it would to just add some features and bugfixes and release
Gliptic is gone now also, so development speed is back to normal, he comes back in august
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Wei Zhi Hui
aka. ulv
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Re: Gusanos .9 Development Update # 2
«
Reply #71 on:
July 09, 2005, 02:48:04 AM »
normal = stopped?
maybe ill beta test it soon.
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