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Jonny
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« Reply #15 on: April 24, 2005, 11:46:14 PM » |
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COG physics is pretty much like LOSP physics its just the ninja rope is more faster I think. With that non-wall-hugging option its pretty close anyway 
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Wei Zhi Hui
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« Reply #16 on: April 24, 2005, 11:55:46 PM » |
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does rope stick to worm yet? (lobster sticks to magnet, left claw north - right claw south!!)
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ComSer Admin
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basara
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« Reply #17 on: April 25, 2005, 01:52:24 AM » |
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Not yet, but it will obviously will after we implement the particle <-> worm interaction 
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Dark Slider
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« Reply #18 on: April 25, 2005, 05:02:31 AM » |
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(I´m Germany i can´t speak english (american) very well  ) I hope that the uptade becomes good!!!!!!!! I have made a Mod (in progress) and I first musst get the Update becuase i want new --->möglichkeiten! bevor ich daran weiter arbeite
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Wei Zhi Hui
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« Reply #19 on: April 25, 2005, 05:17:25 AM » |
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yes, right now its better to wait than to work with 0.8. What you mean is you want more possibilities for development. before you continue work on your mod 
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martin_bfg10k
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« Reply #20 on: April 25, 2005, 10:39:07 AM » |
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Hi! First post here!. I been playing gusanos, is really great. I'm making some levels. Hope this new version come soon.
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Wei Zhi Hui
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« Reply #21 on: April 25, 2005, 06:42:21 PM » |
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we all do! i hope there will be some techtest at least. Something like.. teaser release.
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Dark Slider
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« Reply #22 on: April 25, 2005, 10:02:19 PM » |
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Are the bots (AI) good, or like in lieroAI? I hope they are good? Will it be able to make waypoints in a map for the boots ? What is with the Weaponlimit more then 100?
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« Last Edit: April 25, 2005, 10:04:08 PM by Dark Slider »
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Wei Zhi Hui
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« Reply #23 on: April 25, 2005, 11:07:24 PM » |
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no more weapon limit
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Jonny
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« Reply #24 on: April 26, 2005, 01:43:53 AM » |
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Bots will probably better than Liero/LieroAI, maybe Wurmz!ish if nym/gliptic can pull it off.  I think you will be able to do waypoints but the bots will autogenerate them. (or so i've been told)
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Gliptic
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« Reply #25 on: April 26, 2005, 05:53:53 AM » |
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I'm not a fan of waypoints, mainly because Liero is a game with dynamic levels.
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Wei Zhi Hui
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« Reply #26 on: April 26, 2005, 07:49:57 AM » |
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but for race levels it would be useful 
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Gliptic
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« Reply #27 on: April 26, 2005, 09:01:27 AM » |
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but for race levels it would be useful  Yes, not that kind of waypoints. I meant waypoints for AI ;o.
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Bmud
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« Reply #28 on: April 26, 2005, 02:13:34 PM » |
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If there's going to be custom scripting, does that mean something like a seesaw could be made?
secondly, the particle interaction. I'm not up to speed on the new method. Would that make water get sucked up by the vacuum?
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Jonny
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« Reply #29 on: April 26, 2005, 07:31:37 PM » |
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Maybe. A seesaw could be made with rigid bodies which basara will do or I will redrum him! 
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