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Heya there, greets from OpenLieroX project
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Topic: Heya there, greets from OpenLieroX project (Read 3954 times)
Feliz Lombriz
www.GusanosFiles.co.cc Admin
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Re: Heya there, greets from OpenLieroX project
«
Reply #60 on:
January 21, 2010, 08:14:28 PM »
Anything you can do about the lightmap glitch I'm getting? It makes a lot of maps pretty unplayable. Nothing changed with beta2.
Also the no sound issue is kind of problematic.
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ˇHappy Worm!
albert
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Posts: 33
Re: Heya there, greets from OpenLieroX project
«
Reply #61 on:
January 22, 2010, 12:33:25 AM »
Can you post the OLX logs?
http://www.openlierox.net/wiki/index.php/Logs
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albert
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Re: Heya there, greets from OpenLieroX project
«
Reply #62 on:
January 25, 2010, 06:17:43 PM »
There is again a new release: 0.58 beta3. Read here for some more information:
http://www.openlierox.net/forum/index.php/topic,12826.msg206209.html#msg206209
You will also see some videos there with this last version. It works pretty well for me (and the other devs). It seems some other people have some system dependent problems though (like no sound or very strange artefacts).
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Greybrow
Liga Liero
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Karma: 6
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Posts: 134
In darkness all cats are grey.
Re: Heya there, greets from OpenLieroX project
«
Reply #63 on:
February 06, 2010, 03:41:53 PM »
beta4 now
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Liero undead
albert
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Posts: 33
Re: Heya there, greets from OpenLieroX project
«
Reply #64 on:
February 22, 2010, 05:53:00 AM »
And another update (actually, already released a few days ago) - 0.59 beta5. This may be interesting for some.
- Not-working sound on Windows fixed
- Better sound quality for LX mods
- Better Gusanos network performance
- Some fixes to Gusanos networking (like wrong position updates)
- Lighting problems (esp with dark maps) fixed
- Merged Gusanos materials / LX pixelflags: has many implications, like carving or dirt balls works with any combination of LX/Gusanos
- Much faster Gusanos map preview
- aim-speed (acceleration and so on) also customizeable for LX gameplay
- full aim angle option for LX gameplay
- many other (Gusanos related) crashes fixed
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Protoss Archon
IMMN ONVB FIRE~! LOL
Sr. Member
Karma: 5
Offline
Posts: 125
My magic is in my fingers
Re: Heya there, greets from OpenLieroX project
«
Reply #65 on:
March 07, 2010, 11:02:19 PM »
Does this mean that creating dirt for gus is now possible?
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Nuu, it's bluu
albert
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Re: Heya there, greets from OpenLieroX project
«
Reply #66 on:
March 08, 2010, 09:54:10 AM »
Quote from: Protoss Archon on March 07, 2010, 11:02:19 PM
Does this mean that creating dirt for gus is now possible?
Yes.
You can see that if you play a LX mod with a Gusanos map (most LX mods use dirt here and there).
For Gusanos, there is no way at the moment to use that. Any suggestion about how you would like to use it? I guess the easiest way is to add an action which places the dirt. In LX, I think there are 5 predefined sized dirt balls (sized 1 to 5 pixels). It should be easy to just map those to Gus actions. But I can also give some more low level access if that could be interesting. For example, I could add some way to just change the material index to whatever.
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Protoss Archon
IMMN ONVB FIRE~! LOL
Sr. Member
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My magic is in my fingers
Re: Heya there, greets from OpenLieroX project
«
Reply #67 on:
March 08, 2010, 08:55:10 PM »
Well, the way I like to see it work is using a sprite as the image of the dirt create, or simply like LX though, it's more restricted.
For example:
Code: (defualt/objects/dirtball.obj)
sprite = dirtball.png
gravity = 0.009
repeat = 5
col_layer = -1
on ground_collision()
play_sound_static( [splat.ogg], 20, 1, 0 )
apply_dirt_effect( dirtblob.mfx )
remove()
Code: (defualt/mapeffects/dirtblob.mfx)
mask = dirtblob.png
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Nuu, it's bluu
albert
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Karma: 1
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Posts: 33
Re: Heya there, greets from OpenLieroX project
«
Reply #68 on:
March 09, 2010, 04:30:13 AM »
Ok, looks good.
I am right now a bit busy with other stuff; not sure when I will have time for that. Any patches are very welcome!
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Protoss Archon
IMMN ONVB FIRE~! LOL
Sr. Member
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My magic is in my fingers
Re: Heya there, greets from OpenLieroX project
«
Reply #69 on:
May 17, 2010, 01:32:06 AM »
It's been awhile, and I'm getting doubts of progresses, so I'm just checking by.
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Nuu, it's bluu
albert
Member
Karma: 1
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Posts: 33
Re: Heya there, greets from OpenLieroX project
«
Reply #70 on:
May 17, 2010, 01:38:03 AM »
I'm currently a bit busy with University. But I will add this dirt creation later on. Or feel free to provide a patch (I don't think it should be that complicated).
Other than that, I think Gusanos support in OLX works already pretty well. Only networking performance could be improved. If you get any other problems, please report.
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TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
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Posts: 298
Mechineer: No arms yet D:
Re: Heya there, greets from OpenLieroX project
«
Reply #71 on:
May 17, 2010, 07:57:38 AM »
Quote from: Protoss Archon on March 08, 2010, 08:55:10 PM
Well, the way I like to see it work is using a sprite as the image of the dirt create, or simply like LX though, it's more restricted.
This.
LOSP did it, and it could be used for everything from weapons to persistent gibs from worm death.
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Boo!
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