ComSer Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
September 03, 2010, 08:32:52 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
The ComSer forum is the central news distributer for the Liero community as well as the Gusanos community.
8079
Posts in
701
Topics by
852
Members
Latest Member:
marcusforeman
ComSer Forum
Gusanos Forum
Gusanos Modding
[Mod] WH (Warhammer 40k)
0 Members and 5 Guests are viewing this topic.
« previous
next »
Pages:
1
2
[
3
]
4
Author
Topic: [Mod] WH (Warhammer 40k) (Read 6943 times)
IceMan
The Hunter
Member
Karma: 3
Offline
Posts: 58
liero + gusanos + soldat owns!
Re: [mod] WH-betatest
«
Reply #30 on:
February 10, 2006, 04:26:28 PM »
Quote from: setrodox on February 10, 2006, 02:42:05 PM
just look in here
http://powerhuhn.net/depot/gusanos/mods/
Awesome! Thanks, setrodox! Nice inventory, btw.
Logged
Uthar
Perfectionist
Sr. Member
Karma: 3
Offline
Posts: 109
Strider I was
Re: [Mod] WH-betatest
«
Reply #31 on:
February 14, 2006, 02:09:53 AM »
Hows it going? Much left to do? Many more private testing versions after current 019?
It's a nice mod btw. I really like the skin.
Logged
Jerac
Sr. Member
Karma: 6
Offline
Posts: 122
Re: [Mod] WH-betatest
«
Reply #32 on:
February 14, 2006, 03:26:01 AM »
I am struggling with the maps and some balancing. And I had some new uni problems... and thus no time to work on WH.
Logged
BGABTMABNCP!!
Jerac
Sr. Member
Karma: 6
Offline
Posts: 122
Re: [Mod] WH-betatest
«
Reply #33 on:
February 15, 2006, 12:19:53 PM »
Finally! After lots of testing, and even more mapmaking, new version is done.
http://www.republika.pl/sorwurmz/wh_09c_022.zip
Changes:
-Missle Launcher and Grenade Launcher removed
-New weapons:
-Krak Missile
-Krak Grenade
-Frag Missile
-Frag Grenade
-Lascannon
-Thunderfist with Shield
-Heavy bolter modified, needs charging before shot
-Some more minor tweaks
-Completely new map added. Tested, fits WH-mod well. Little screenie here:
http://www.republika.pl/sorwurmz/whscreen.gif
So... happy fraggin'
«
Last Edit: February 15, 2006, 12:20:20 PM by Jerac
»
Logged
BGABTMABNCP!!
Uthar
Perfectionist
Sr. Member
Karma: 3
Offline
Posts: 109
Strider I was
Re: [Mod] WH-betatest
«
Reply #34 on:
February 15, 2006, 02:55:30 PM »
Looks like there is some limit reached because I can't download it.
Also better update first post.
Edit:
People can use this link:
http://powerhuhn.net/depot/gusanos/mods/wh_09c_022.zip
Edit2:
Cool level. Very beatuiful. Missing some sound effects and maybe the fire should damage.
Also a few sprites use PNG instead of png, might result in errors in Linux.
«
Last Edit: February 15, 2006, 03:14:37 PM by Uthar
»
Logged
sindalf
Veteran Member
Karma: 8
Offline
Posts: 264
Further than beyond...ProjectX
Re: [Mod] WH-betatest
«
Reply #35 on:
February 15, 2006, 10:48:29 PM »
well I can download the mod, and it looks good
Logged
Jerac
Sr. Member
Karma: 6
Offline
Posts: 122
Re: [Mod] WH-betatest
«
Reply #36 on:
February 16, 2006, 03:10:10 AM »
The level will be improved, both with sounds and some kickable objects.
And republika... it has a -per-hour- limit, so sometimes you just need to wait ^^
Logged
BGABTMABNCP!!
Uthar
Perfectionist
Sr. Member
Karma: 3
Offline
Posts: 109
Strider I was
Re: [Mod] WH (Warhammer 40k)
«
Reply #37 on:
February 16, 2006, 06:30:06 AM »
Gliptic he uses some binding that doesn't exist
Gliptic and my version will error because of it
Gliptic networkPlayerInit
Gliptic it should be playerNetworkInit
Logged
Jerac
Sr. Member
Karma: 6
Offline
Posts: 122
Re: [Mod] WH (Warhammer 40k)
«
Reply #38 on:
February 19, 2006, 04:47:08 AM »
Incoming!
Changelist:
-Added two fast-reload weapons: PlasmaGun and Shotgun
-PlasmaPistol, LasCannon, Bolters - less CPU-using
-PlasmaPistol cooling is 2x better, but it also blows up earlier
-ThunderShield - fixed syncing, there were problems with syncing the weapon on more-than-1vs1 games
-Grenades - better syncing, removed explosion time variation
-Map Buker: Added sounds, fixed render layers
-Hud now shows heat of overheating weapons
-fixed networkPlayerInit
-fixed DedicatedServer compatibility (a bit); still, I recommend using second full Gusanos exec working as a dedic instead of using Dedserv. It still has some bugs that may cause LUA syncing no to work properly.
-and some minor fixes/changes not worth mentioning here.
http://www.republika.pl/sorwurmz/wh_09c_027.zip
Setrodox's mirror:
http://powerhuhn.net/depot/gusanos/mods/wh_09c_027.zip
«
Last Edit: February 19, 2006, 05:10:27 AM by Jerac
»
Logged
BGABTMABNCP!!
basara
Administrator
Historic Member
Karma: 31
Offline
Posts: 840
Re: [Mod] WH (Warhammer 40k)
«
Reply #39 on:
February 19, 2006, 05:38:49 AM »
Its getting really l33t
The flamethrower is cute and l33t, I like how you keep burning for a while
The hud is stylish too, the flickering when you are about to blow yourself up is power.
Logged
TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
Offline
Posts: 298
Mechineer: No arms yet D:
Re: [Mod] WH (Warhammer 40k)
«
Reply #40 on:
February 19, 2006, 05:47:54 AM »
Neat
Bots are far too good at using missiles
Logged
Boo!
Uthar
Perfectionist
Sr. Member
Karma: 3
Offline
Posts: 109
Strider I was
Re: [Mod] WH (Warhammer 40k)
«
Reply #41 on:
February 19, 2006, 02:56:06 PM »
Nice :-).
Maybe make the bunker flame you like the flamer (so you burn for a bit) and add some ouch sound?
Add sound to empty shells hitting ground (like in doom).
Logged
Uthar
Perfectionist
Sr. Member
Karma: 3
Offline
Posts: 109
Strider I was
Re: [Mod] WH (Warhammer 40k)
«
Reply #42 on:
March 13, 2006, 03:45:11 AM »
*Jetpack should always be directed down (you can still stear somewhat with movement keys, will look much better and now you will be able to aim and fire in air).
*Jetpackflame should damage player/dirt.
*More weapons should remove dirt.
*Longer cooldown for jetpack (if you fast tap it now oyu can use it forever).
*Very slow to walk upstairs.
*Remove underscore in weapon names.
Logged
Podex
Koen Verweij
Veteran Member
Karma: 9
Offline
Posts: 211
ÜberLlama
Re: [Mod] WH (Warhammer 40k)
«
Reply #43 on:
March 13, 2006, 03:52:35 AM »
Quote from: Uthar on March 13, 2006, 03:45:11 AM
*Jetpack should always be directed down (you can still stear somewhat with movement keys, will look much better and now you will be able to aim and fire in air).
*Jetpackflame should damage player/dirt.
*More weapons should remove dirt.
*Longer cooldown for jetpack (if you fast tap it now oyu can use it forever).
*Very slow to walk upstairs.
*Remove underscore in weapon names.
* But I'm now completely used to how the jetpack works in WH, I don't want it to change
* Yes
* Inderdaad, definatly
* Fast tap flies much slower though. Maybe a bit longer cooldown.
* Inderdaad
* Yup
Btw latest version is 028 right? With the toxin missile?
Logged
D11 F2
Jerac
Sr. Member
Karma: 6
Offline
Posts: 122
Re: [Mod] WH (Warhammer 40k)
«
Reply #44 on:
March 13, 2006, 07:37:56 AM »
I didn't even know that I sent it to anyone... or, I didn't even know that I zipped it
Uthar's suggestion replies:
-Vertical only jetpack means no way of accelerating horizontally, so it would greatly reduce mobility.
-Unsyncable
-Of course - but I always forget to change this ^^
-Cooldown of jetpack is a hard thing to decide about. Actual reduces realism (flying forever), but makes the game more advanced and less walking-only... however, actual cooldown will be probably a bit longer (10-15%).
-I am not sure if it is possible to do anything with this :/
-...and underscoring is a leftover from 09b where words after space weren't shown
Version 028 will be only a bugfix and balance change to 027. Toxin missile works bad with current netcode. Actually, without randomness and shooting position syncing, I can't even do other races (orks and chaos marines without random weapons? Yeh... Eldars are quite possible, though there will be some homing weapons that can unsync, too).
Logged
BGABTMABNCP!!
Pages:
1
2
[
3
]
4
« previous
next »
Jump to:
Please select a destination:
-----------------------------
News
-----------------------------
=> ComSer News
=> Power Magazine
-----------------------------
ComSer General
-----------------------------
=> ComSer General
=> Liero Wiki
=> Dr. Darka's Linux Centre
=> Off Topic
-----------------------------
Liero forum
-----------------------------
=> Liero Discussions
-----------------------------
Gusanos Forum
-----------------------------
=> Gusanos News
=> Gusanos Support
=> Gusanos Modding
=> Gusanos Development
Loading...