ComSer Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
September 03, 2010, 08:29:49 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
The ComSer forum is the central news distributer for the Liero community as well as the Gusanos community.
8079
Posts in
701
Topics by
852
Members
Latest Member:
marcusforeman
ComSer Forum
Gusanos Forum
Gusanos Modding
[Mod] Lightsaber Arena 1.4
0 Members and 3 Guests are viewing this topic.
« previous
next »
Pages:
1
2
[
3
]
4
5
6
7
Author
Topic: [Mod] Lightsaber Arena 1.4 (Read 12883 times)
Mauganra99
Looking for LieroX
Veteran Member
Karma: 16
Offline
Posts: 202
the antisheep
Re: [Mod] Lightsaber Arena 1.1
«
Reply #30 on:
January 12, 2006, 01:32:12 AM »
You're right, saber changes don't update anymore
This means colour, style and on/off aren't updated at all, and the game-sync is badly broken. It all worked fine before... Fixing now
EDIT: AARGH EVERYTHING DIED!
Forcepowers don't work either :/
MORE EDIT:
Well, it seems everything works fine in hot-seat play (two on one computer), but netcode has decided to die a swift death. All network_player_event()s stopped working, which has a negative effect on the synchronisation. Or, in different words: 'netplay is badly, badly broken'
«
Last Edit: January 12, 2006, 02:14:44 AM by Mauganra99
»
Logged
"D
Diabol
Jr. Member
Karma: 1
Offline
Posts: 29
Re: [Mod] Lightsaber Arena 1.1
«
Reply #31 on:
January 12, 2006, 02:29:31 AM »
The first release was working fine...
Logged
My English sucks!
basara
Administrator
Historic Member
Karma: 31
Offline
Posts: 840
Re: [Mod] Lightsaber Arena 1.1
«
Reply #32 on:
January 12, 2006, 05:15:50 AM »
Thats what happens when you release without one last betatesting
Logged
sindalf
Veteran Member
Karma: 8
Offline
Posts: 264
Further than beyond...ProjectX
Re: [Mod] Lightsaber Arena 1.1
«
Reply #33 on:
January 12, 2006, 07:51:07 AM »
I'm missing force grip, like the manipulator
Logged
Diabol
Jr. Member
Karma: 1
Offline
Posts: 29
Re: [Mod] Lightsaber Arena 1.1
«
Reply #34 on:
January 12, 2006, 08:04:50 AM »
yeah it's good idea but he should fix that errors first
Logged
My English sucks!
marek_sp
"Only Chuck Norris downloaded all RapidShare files onto a single diskette"
Sr. Member
Karma: 1
Offline
Posts: 66
http://cs.nyu.edu/~jhan/ <- nice tech
Re: [Mod] Lightsaber Arena 1.1
«
Reply #35 on:
January 13, 2006, 11:22:42 AM »
my ideas:
Weapons:
lasergun
Forces:
shield:
/
|----------o
\ L
where:
'o' and 'L' - worm
'----------' - aiming line
/
| - shield, probably in saber colour or green
\
it'll use mana while activated = longer activated, more mana used
Logged
Learning Java
Mauganra99
Looking for LieroX
Veteran Member
Karma: 16
Offline
Posts: 202
the antisheep
Re: [Mod] Lightsaber Arena 1.1
«
Reply #36 on:
January 13, 2006, 08:00:04 PM »
Mmm, a shield of some sort is a good idea!
I was thinking of adding the Dark Forces (or any other Star Wars game) shields maybe... But I think a shield forcepower is better, instead of just another equivalent of health. Maybe make it consume force (when available) when hit instead of health, like the energy/mana shield in Diablo? The 'directional' shield is a good idea, I think it could look really nice. And maybe an all-around shield too
As for the errors: I've got an idea of what might be causing it, will look into it later. Making capture the flag has given me lots of good idea on how to code things in LUA (hey, this is my first ever LUA project!), which might be helpfull.
Logged
"D
TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
Offline
Posts: 298
Mechineer: No arms yet D:
Re: [Mod] Lightsaber Arena 1.1
«
Reply #37 on:
January 14, 2006, 05:29:55 AM »
Yay!
Hopefully LA will be back on it's feet soon :>
Jedi ctf anyone?
Logged
Boo!
Matmas
Jr. Member
Karma: 0
Offline
Posts: 6
Re: [Mod] Lightsaber Arena 1.1
«
Reply #38 on:
January 16, 2006, 02:57:13 AM »
I think the previous version 1.0 has better handling becouse of so many additional keys in 1.1
some additional keys (1-2) are good idea but 4 is for me too much
Logged
Mauganra99
Looking for LieroX
Veteran Member
Karma: 16
Offline
Posts: 202
the antisheep
Re: [Mod] Lightsaber Arena 1.1
«
Reply #39 on:
January 16, 2006, 05:07:51 AM »
Most of them aren't needed, though. Saber style and colour can be set once, and you don't really need to change it after that. Just map 'm to some far-away section of the keyboard
. Disabling saber isn't really that important though it might give you an edge in force-usage, so only the forcepower key remains as being a truely important key. So that's one new key
Also, you don't have to dig or ninjarope anymore. That removes some.
Anyway, what I thought to be the problem didn't turn out to be it. But I'll just rewrite part of it (again), using about half the amount of player_net_event()s now used. CTF really gave me some niceish insights, and rewriting is the best way to clean code up.
Now I'm kinda busy with studying and stuff, so haven't got much time to actually write scripts. But the 'thought process' still runs in the background. Sorry for the inconvenience, but I really thought the second incarnation worked fine.
EDIT: I'm trying to add a menu for saber styles (or guns... maybe), so the choose saber style button will be removed too.
«
Last Edit: January 16, 2006, 05:11:55 AM by Mauganra99
»
Logged
"D
Gliptic
Gusanos Team
Veteran Member
Karma: 8
Offline
Posts: 208
Re: [Mod] Lightsaber Arena 1.1
«
Reply #40 on:
January 18, 2006, 03:50:54 AM »
Fantastic mod, just some suggestions on the Lua code:
* Lua has "elseif" you know :O.
* Instead of "if foo then else blah end", you can do "if not foo then blah end".
* I would put all the light-saber particles in a single table with numeric indexes instead of having lots of vars.
* In lightsaber_arena.throwin
g_throw , you set a global variable (saber) when you should really use a local variable.
Logged
Mauganra99
Looking for LieroX
Veteran Member
Karma: 16
Offline
Posts: 202
the antisheep
Re: [Mod] Lightsaber Arena 1.1
«
Reply #41 on:
January 18, 2006, 04:27:27 AM »
Heh, thanks a lot for taking a look at my code
2 and 3 are added already, but 1 and 4 will surely be used.
And I'm using X % N now, as you recommanded in chat. It's a lot better than the floor(X/N) == X/N method.
Netplay seems to be slowly revived again. The code will be a lot shorter now, which is good
Logged
"D
Dflies
you win nothing >:D
Sr. Member
Karma: 0
Offline
Posts: 85
Oh bravo, what do i win?
Re: [Mod] Lightsaber Arena 1.1
«
Reply #42 on:
January 18, 2006, 11:15:40 AM »
Yipii! This mod is teh pwnage. Hopefully you'll fix it soon mehopes.
Logged
Meh..
ZanderZ
Creator of BadFellas
Sr. Member
Karma: 1
Offline
Posts: 138
Re: [Mod] Lightsaber Arena 1.1
«
Reply #43 on:
January 19, 2006, 09:34:49 AM »
O M F G
Why didn't I try this mod before?
this is awesome!
Logged
www.badfellas.org
marek_sp
"Only Chuck Norris downloaded all RapidShare files onto a single diskette"
Sr. Member
Karma: 1
Offline
Posts: 66
http://cs.nyu.edu/~jhan/ <- nice tech
Re: [Mod] Lightsaber Arena 1.1
«
Reply #44 on:
January 20, 2006, 10:44:48 AM »
Sabers
rulez!
This mod is awesome! I love it but why bots always win?
Logged
Learning Java
Pages:
1
2
[
3
]
4
5
6
7
« previous
next »
Jump to:
Please select a destination:
-----------------------------
News
-----------------------------
=> ComSer News
=> Power Magazine
-----------------------------
ComSer General
-----------------------------
=> ComSer General
=> Liero Wiki
=> Dr. Darka's Linux Centre
=> Off Topic
-----------------------------
Liero forum
-----------------------------
=> Liero Discussions
-----------------------------
Gusanos Forum
-----------------------------
=> Gusanos News
=> Gusanos Support
=> Gusanos Modding
=> Gusanos Development
Loading...