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[Mod] Prey (1/21 NEW 0.2!!!)
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Topic: [Mod] Prey (1/21 NEW 0.2!!!) (Read 7668 times)
BlackWind
V3
Sr. Member
Karma: 0
Offline
Posts: 107
Hei Feng
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #15 on:
January 21, 2006, 06:16:37 PM »
Once everything is done, radar will be your best friend =P
Well, once everything is done, mines will probably do 80% damage.
Fall damage will be extreme, so no roping everywhere.
Chaff will destroy all electronics; it's difficult to use a gun to destroy mines, and you can always walk up to a mine and knife it, but you risk detonating it.
Everything will come together, one day =P
For now, many things are useless.
EDIT:
New version added. Lots of changes. Useless, WIP, and bugged weapons are disabled.
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WIP
Prey.3
basara
Administrator
Historic Member
Karma: 31
Offline
Posts: 840
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #16 on:
January 21, 2006, 08:00:17 PM »
What does es_ mean?
Omg, now I tried it :O Destroyable lights! Hidding crates!!! yay for you
sub owns.
He grenade is looking awesome too
«
Last Edit: January 21, 2006, 08:14:47 PM by basara
»
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BlackWind
V3
Sr. Member
Karma: 0
Offline
Posts: 107
Hei Feng
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #17 on:
January 21, 2006, 09:23:02 PM »
ES will be "escape" game type when I can make it. Basically, run from one side of the bridge to the next, which won't be easy. There will be much cover on that map when done (smoldering cars, moving clouds, etc).
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WIP
Prey.3
Guthrick von Kewpa
Personal Jesus
Sr. Member
Karma: 2
Offline
Posts: 86
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #18 on:
January 22, 2006, 04:19:11 AM »
Map dm_sub is the best looking map i've ever seen. Lights and textures are just awesome!
It is very climatic map anyway.
But even when I played earlier version with Wsh I found it difficult to play prey with a wild passion because lot of frags was on the flat surface. It is very annoying. Your mod has great potential, but for now it is another mod which looks fine and that's all. I think we don't need real physics to having fun while playing tactics mod. You should change physics or something because for now its like looking at something really really great through the glass.
Anyway i like this mod for its power and I am waiting for another releases
«
Last Edit: January 22, 2006, 04:20:13 AM by Guthrick von Kewpa
»
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VoNaR
formaly r3mc0
Sr. Member
Karma: 3
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Posts: 127
die-hard liero fan :P
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #19 on:
January 22, 2006, 06:27:20 AM »
where can I download it??
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VoNaR = r3mc0
setrodox
I am NOT pink!
Hero Member
Karma: 34
Offline
Posts: 336
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #20 on:
January 22, 2006, 06:34:35 AM »
in the first post of this thread in the first line is a link...
prey02
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PINK!
Diabol
Jr. Member
Karma: 1
Offline
Posts: 29
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #21 on:
January 22, 2006, 06:35:49 AM »
The frag gernade is awesome!
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My English sucks!
VoNaR
formaly r3mc0
Sr. Member
Karma: 3
Offline
Posts: 127
die-hard liero fan :P
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #22 on:
January 22, 2006, 08:19:02 AM »
I knew there was a link there, but when I posted, the link was down :S
and the link from basara was the old version...
but now i can download it, so it's ok
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VoNaR = r3mc0
BlackWind
V3
Sr. Member
Karma: 0
Offline
Posts: 107
Hei Feng
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #23 on:
January 22, 2006, 10:10:07 AM »
Quote from: Guthrick von Kewpa on January 22, 2006, 04:19:11 AM
Map dm_sub is the best looking map i've ever seen. Lights and textures are just awesome!
It is very climatic map anyway.
But even when I played earlier version with Wsh I found it difficult to play prey with a wild passion because lot of frags was on the flat surface. It is very annoying. Your mod has great potential, but for now it is another mod which looks fine and that's all. I think we don't need real physics to having fun while playing tactics mod. You should change physics or something because for now its like looking at something really really great through the glass.
Anyway i like this mod for its power and I am waiting for another releases
I'll definitely think about that.
I too find it very annoying, but I can't be too sure without a lot of things being "missing" in .9 beta, like recoil and fall damage.
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WIP
Prey.3
TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
Offline
Posts: 298
Mechineer: No arms yet D:
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #24 on:
January 22, 2006, 10:23:32 AM »
Recoil isn't missing specifically, only angular isn't there... check shotgun etc for normal recoil :O
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BlackWind
V3
Sr. Member
Karma: 0
Offline
Posts: 107
Hei Feng
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #25 on:
January 22, 2006, 10:33:23 AM »
Yeah, but angular recoil is the one that truly matters =P Without angular recoil there's barely any deterrent other than the increasing distribution to just fire away across the map.
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WIP
Prey.3
TTFTCUTS
Unreal :0
Veteran Member
Karma: 24
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Posts: 298
Mechineer: No arms yet D:
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #26 on:
January 22, 2006, 11:36:58 AM »
Maybe learn lua and hax it?
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BlackWind
V3
Sr. Member
Karma: 0
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Posts: 107
Hei Feng
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #27 on:
January 22, 2006, 12:31:49 PM »
NO! >:O
Hehe.
Basara said he'd teach me when he gets a better hang of it.
For now, I rely on traditional methods =P
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WIP
Prey.3
Emu
Jr. Member
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Posts: 22
Big Mek
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #28 on:
January 25, 2006, 08:53:36 AM »
damn ... what an atmosphere, that should become a cool realistic mod when the missing functions are added
Moving around is real hard ... so its a little bit too realistic^^ .
«
Last Edit: January 25, 2006, 08:57:51 AM by Emu
»
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ZanderZ
Creator of BadFellas
Sr. Member
Karma: 1
Offline
Posts: 138
Re: [Mod] Prey (1/21 NEW 0.2!!!)
«
Reply #29 on:
January 25, 2006, 10:24:03 AM »
After 3 days I finished downloading :| this mod rocks! but yes, moving around is a bit hard...
But the weapons are great (HE grenade is really cool), the maps look good, and the "worms" are nicely done too.
One small bug: the & in H&K MP5 is displayed as a square, not as a &
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